*For the center of gravity height I used real data as much as I could find. fixed correct rev limits for a lot of cars, including modern WRC cars rev up to a correct 8500 rpm now. The other values (weight, inertia, etc are still modded) Also, their initial vanilla physics are different than any of the other cars so I have given up on them as far as tyres go. Issues -Alpine and Renault 5 turbo rear tyre grip do not respond to modding. mid engine 037 and Stratos have higher friction lower slip angles for the rear fatter tires, easier to control less oversteer on corner entry but still a handful. Downforce is still present and higher at faster speeds so you are rewarded for pushing the car at higher speeds. It made cars less responsive to steering inputs and added understeer. aerodynamics, returned side force values to original spec, this was experimental and it was too strong of a setting. increased peak grip for gravel, but lowered rolling resistance so cars are easier to rotate at lower speeds, (they don’t bog down or understeer as much at lower speeds) with just a flick of the wheel or tap on the brake can send the car in a controlled slide that is easier to recover from. cars are more neutral interaction, less understeer, more oversteer on braking on gravel. increased longitudinal slip (less wheel spin longitudinally under throttle, lateral is the same as before and based on real telemetry for gravel and tarmac) center of gravity height increased (more pronounced weight transfer, longer more accurate braking distance). Installation instructions are in zip file.
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